Tuesday Night Takeover

The Locust God Wheeling and Dealing Brewed EDH

Wheeling and Dealing!

Art:The Locust God by Lius Lasahido

Welcome to another Installment of Brewed EDH!

Todays Featured Commander is:

Izzet has always loved to draw cards and The Locust God absolutely furthers that notion and keeps doing it, while he may have a higher than average mana cost he can come out pretty early and is a ton of fun to pilot. While we are always drawing cards as much as we can this is very much a multi-faceted deck with many ways to win!

The Deck:

The Locust God Wheels!

Commander (1)
The Locust God

Creatures (18)
Dockside Extortionist
Faerie Mastermind
Snapcaster Mage
Tetsuko Umezawa, Fugitive
Jace’s Archivist
Kira, Great Glass-Spinner
Laboratory Maniac
Magus of the Wheel
Whirlpool Warrior
Witty Roastmaster
Curiosity Crafter
Purphoros, God of the Forge
Psychosis Crawler
Sage of the Falls
Wandering Archaic
Consecrated Sphinx
Niv-Mizzet, Parun
Jin-Gitaxias, Progress Tyrant

Planeswalkers (2)
Narset, Parter of Veils
Jace, Wielder of Mysteries

Spells (27)
An Offer You Can’t Refuse
Faithless Looting
Ponder
Preordain
Rapid Hybridization
Winds of Change
Battle Hymn
Counterspell
Cyclonic Rift
Pull from Tomorrow
Tolarian Winds
Collective Defiance
Fierce Guardianship
Flux
Into the Fire
Molten Psyche
Thirst for Discovery
Valakut Awakening
Wheel of Misfortune
Windfall
Change of Fortune
Diminishing Returns
Fateful Showdown
Transcendent Message
Khorvath’s Fury
Echo of Eons
Dig Through Time

Artifacts (11)
Chrome Mox
Skullclamp
Sol Ring
Arcane Signet
Izzet Signet
Talisman of Creativity
Throne of the God-Pharaoh
Ashnod’s Altar
Chromatic Lantern
Heraldic Banner
Teferi’s Puzzle Box

Enchantments (9)
Goblin Bombardment
Impact Tremors
Sorcerer Class
Propaganda
Shared Animosity
Coastal Piracy
Mana Echoes
Teferi’s Ageless Insight
Kindred Discovery
Lands (32)
Ancient Tomb
Arid Mesa
Cascade Bluffs
Castle Embereth
Command Tower
Island
Molten Tributary
Mountain
Mystic Sanctuary
Reliquary Tower
Riverglide Pathway
Shivan Reef
Steam Vents
Stormcarved Coast
Sulfur Falls
Swiftwater Cliffs
Training Center

Why The Locust God?

We chose The Locust God because he is an amazing Izzet commander that is a great outlet for cycling through our deck with wheels and effects that allow us to draw cards. When The Locust God is on the battlefield we can use this to generate a ton of creatures as well as draw are most important cards. We have a ton of great ways to abuse The Locust God’s ability like Impact Tremors and Purphoros, God of the Forge The Locust God does have a high mana cost but can be cast relatively early and allow us to gain a great creature / card advantage and start swinging!

Deck Overview:

Our Deck has multiple focuses and gameplan strategies we can use to take down our opponents and all of these strategies involve The Locust God as they are arguably the best creature in our deck!

Our creatures package main focus is to deal damage to our opponents or assist with our wheel gameplan. For our creature package we have a bunch of great creatures that assist with our drawing like Consecrated Sphinx which allows us to produce a crazy amount of creatures especially when we activate Jace's Archivist we can produce on average over 20 creatures combine this with one of our creature ETB cards like Witty Roastmaster we can easily end the game with just pure creature production. Another of one of our great creatures is Tetsuko Umezawa, Fugitive which makes our insects from The Locust God unblockable and can be another great way to end the game. Another great creature we have is Psychosis Crawler which when combined with The Locust God allows us to deal a ton of damage and make him pretty big! We are also packing Magus of the Wheel which is another one of our many wheels effects and is great when Locust God is on the field. One of our additional Win Cons / combo pieces is Laboratory Maniacwhich is another highlight of our creature package. Overall our creature package is full of advantage and utilities allowing us to abuse The Locust God’s ability

We have a pretty small planeswalker package but they both serve important purposes. Jace, Wielder of Mysteries is our backup Laboratory Maniac if we need him and also lets us draw some cards! Narset, Parter of Veils is the most important of our planeswalker package since with Narset on the field we can completely deny our opponents on a wheel and make them discard their hand except one card!

Just like our creature package the spell package is another huge part of our deck this includes wheel effects, and a few counterspells. Some of the best wheels we have are Winds of Change, Echo of Eons and Tolarian Winds which are all amazing when The Locust God is on the field. We are arguably light on removal but we do have Rapid Hybridization and Cyclonic Rift as our main removal / bounce pieces, we have omitted removal spells in favor of more draw effects. Since we don’t Battle Hymn is another great card I would like to highlight with The Locust God one the field we can generate a ton of mana which helps a ton with casting X spells like Transcendent Message to draw a crazy amount of cards. We also have some counterspells like An Offer You Can't Refuse and Counterspell we are not packing a ton of counters and we typically save them for protecting The Locust God.

Our Artifact package is great for drawing cards and ramping, one of our best draw cards in the entire deck is Skullclamp which is a great way to draw a bunch and keep The Locust God triggers coming. For our ramp we have many ways to cast The Locust God as early as possible, we have Sol Ring, Arcane Signet and Chrome Mox just to name a few. One of our Best Artifacts is Ashnod's Altar combine this with a skullclamp / The Locust God and you can draw your entire deck. Heraldic Banner is a great secondary artifact that lets us buff the Insects as well as get some mana ramp! Our last artifact that I want to highlight is Teferi's Puzzle Box which is an artifact wheel effect which is just another great way to draw cards with the added benefit of each players draw step doing it to that player.

Our enchantment package is full of ways to deal damage to our opponents, draw cards and generate a ton of mana. Some of our best offensive enchantments are Impact Tremors, Goblin Bombardment and Shared Animosity. All of these are great ways to deal damage to our opponents. Mana Echoes is a great for us to generate mana and can combo perfectly with skullclamp or for one of our X spells. Kindred Discovery naming insects is a great way to infinitely draw and can be great with lab man or Jace. for additional protection we have Propaganda

For our Lands we have a pretty typical U/R mana base outside of some basic dual’s and typically lands that produce U/R we have Ancient Tomb which is a great way for us to ramp early. We also have Reliquary Tower which is really good for when the draw engine starts. Mystic Sanctuary is a great land to throw down late and grab a great wheel or counterspell back to the top of your deck.

Strengths of the Deck:

  • Easy to cycle the entire deck
  • Huge Creature production with Locust God
  • Easy to deal crazy damage with our creature based damage outlets

Weaknesses of the Deck:

  • Weak to Graveyard Hate as we have a lot of spells we can flashback / recur
  • Deck can struggle without Locust God
  • Needs a lot of mana to get creature / draw going

Deck Stats:

Sample Hands:

Main Win Conditions:

We have many win conditions as well as a few combos!

For our main win cons we typically win by sticking a Jace, Wielder of Mysteries or Laboratory Maniac since we draw so many cards it is really easy to end games with it. Additionally we have damage wins with Purphoros, God of the Forge or Impact Tremors!

Infinite Combos:

The Locust God + Sage of the Falls

Result: Infinite looting. Infinite draw triggers. Near-infinite creature tokens with flying and haste. Near-infinite ETB. Requires: All permanents on the battlefield. You have a way to draw a card. Steps: Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. Sage of the Falls triggers, allowing you to loot. Repeat from step 2.

The Locust God + Skullclamp + Ashnod's Altar

Result: Infinite card draw. Near-infinite creature tokens with flying and haste. Near-infinite colorless mana. Near-infinite ETB. Near-infinite LTB. Near-infinite death triggers. Near-infinite sacrifice triggers. Requires: All permanents on the battlefield. You have a way to draw a card. 1 available. Steps: Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. Equip Skullclamp to the Insect by paying 1. The Insect dies as a state-based action due to having zero toughness. Skullclamp triggers, causing you to draw two cards. The Locust God triggers twice, creating two 1/1 Insect creature tokens with flying and haste. Activate Ashnod’s Altar by sacrificing an Insect token, adding two colorless mana. Repeat from step 3.

The Locust God + Sage of the Falls + Laboratory Maniac

Result: Win the game. Infinite looting. Infinite draw triggers. Near-infinite creature tokens with flying and haste. Near-infinite ETB. Requires: All permanents on the battlefield. You have a way to draw a card. Steps: Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. Sage of the Falls triggers, allowing you to loot. Repeat from step 2 until you draw from an empty library, causing you to win the game

Conclusion:

The Locust God is an amazing commander who is a ton of fun to play, while the main goal is the same we have many different ways to close out the game and have a ton of fun doing it. The Locust God is great if you love drawing cards and creating tokens and doing damage!

Thanks for reading to the end!