Wheeling and Dealing!
Art:The Locust God by Lius Lasahido
Welcome to another Installment of Brewed EDH!
Todays Featured Commander is:


Izzet has always loved to draw cards and The Locust God absolutely furthers that notion and keeps doing it, while he may have a higher than average mana cost he can come out pretty early and is a ton of fun to pilot. While we are always drawing cards as much as we can this is very much a multi-faceted deck with many ways to win!
The Deck:
The Locust God Wheels!
Why The Locust God?
We chose The Locust God because he is an amazing Izzet commander that is a great outlet for cycling through our deck with wheels and effects that allow us to draw cards. When The Locust God is on the battlefield we can use this to generate a ton of creatures as well as draw are most important cards. We have a ton of great ways to abuse The Locust God’s ability like Impact Tremors
Deck Overview:
Our Deck has multiple focuses and gameplan strategies we can use to take down our opponents and all of these strategies involve The Locust God as they are arguably the best creature in our deck!
Our creatures package main focus is to deal damage to our opponents or assist with our wheel gameplan. For our creature package we have a bunch of great creatures that assist with our drawing like Consecrated Sphinx
We have a pretty small planeswalker package but they both serve important purposes. Jace, Wielder of Mysteries
Just like our creature package the spell package is another huge part of our deck this includes wheel effects, and a few counterspells. Some of the best wheels we have are Winds of Change
Our Artifact package is great for drawing cards and ramping, one of our best draw cards in the entire deck is Skullclamp
Our enchantment package is full of ways to deal damage to our opponents, draw cards and generate a ton of mana. Some of our best offensive enchantments are Impact Tremors
For our Lands we have a pretty typical U/R mana base outside of some basic dual’s and typically lands that produce U/R we have Ancient Tomb
Strengths of the Deck:
- Easy to cycle the entire deck
- Huge Creature production with Locust God
- Easy to deal crazy damage with our creature based damage outlets
Weaknesses of the Deck:
- Weak to Graveyard Hate as we have a lot of spells we can flashback / recur
- Deck can struggle without Locust God
- Needs a lot of mana to get creature / draw going
Deck Stats:


Sample Hands:




Main Win Conditions:
We have many win conditions as well as a few combos!
For our main win cons we typically win by sticking a Jace, Wielder of Mysteries
Infinite Combos:
The Locust God
Result: Infinite looting. Infinite draw triggers. Near-infinite creature tokens with flying and haste. Near-infinite ETB. Requires: All permanents on the battlefield. You have a way to draw a card. Steps: Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. Sage of the Falls triggers, allowing you to loot. Repeat from step 2.
The Locust God
Result: Infinite card draw. Near-infinite creature tokens with flying and haste. Near-infinite colorless mana. Near-infinite ETB. Near-infinite LTB. Near-infinite death triggers. Near-infinite sacrifice triggers. Requires: All permanents on the battlefield. You have a way to draw a card. 1 available. Steps: Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. Equip Skullclamp to the Insect by paying 1. The Insect dies as a state-based action due to having zero toughness. Skullclamp triggers, causing you to draw two cards. The Locust God triggers twice, creating two 1/1 Insect creature tokens with flying and haste. Activate Ashnod’s Altar by sacrificing an Insect token, adding two colorless mana. Repeat from step 3.
The Locust God
Result: Win the game. Infinite looting. Infinite draw triggers. Near-infinite creature tokens with flying and haste. Near-infinite ETB. Requires: All permanents on the battlefield. You have a way to draw a card. Steps: Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. Sage of the Falls triggers, allowing you to loot. Repeat from step 2 until you draw from an empty library, causing you to win the game
Conclusion:
The Locust God is an amazing commander who is a ton of fun to play, while the main goal is the same we have many different ways to close out the game and have a ton of fun doing it. The Locust God is great if you love drawing cards and creating tokens and doing damage!
Thanks for reading to the end!