Tuesday Night Takeover

Wingmantle Chaplain Blinking Defenders Pauper EDH

“If ever you need me, I’ll always be by your side.”

Art:Wingmantle Chaplain by Miranda Meeks

Wingmantle Chaplain is at the helm and ready to put a ridiculous amount of birds onto the battlefield, since we are in mono-white we can easily blink Wingmantle Chaplain and make a crazy amount of birds! Since we are a defender based deck we can win combat very easily against aggressive strategies, while we are held back by being in mono-white there are still a lot of strengths of the deck! Without further adieu lets get it!

The Deck:

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Wingmantle Chaplain Blinking Defenders!

Commander (1)
Wingmantle Chaplain

Creatures (32)
Shield Sphere
Dragon’s Eye Sentry
Pride Guardian
Steel Wall
Thraben Inspector
Wall of Hope
Angelic Wall
Cathar Commando
Consulate Skygate
Gold Myr
Kor Skyfisher
Prison Barricade
Spirited Companion
Stalwart Shield-Bearers
Wall of Glare
Wall of Resistance
Whitemane Lion
Benevolent Ancestor
Court Street Denizen
One-Eyed Scarecrow
Wall of Light
Warded Battlements
Foriysian Interceptor
Palace Sentinels
Primal Clay
Shield-Wall Sentinel
Wall of Faith
Angel of the Dawn
Antler Skulkin
Dawnfeather Eagle
Eagles of the North
Roving Keep

Instants (15)
Acrobatic Maneuver
Alley Evasion
Charge
Cloudshift
Destroy Evil
Ephemerate
Fortify
Generous Gift
Graceful Reprieve
Holy Day
Otherworldly Journey
Riot Control
Rootborn Defenses
You Hear Something on Watch
You’re Ambushed on the Road

Sorceries (7)
Aerial Assault
Breath of Life
Gaze of Justice
Inspiring Roar
Kytheon’s Tactics
Settle Beyond Reality
Silverflame Ritual

Artifacts (6)
Spidersilk Net
Arcane Signet
Marble Diamond
Bonder’s Ornament
Commander’s Sphere
Magnifying Glass

Enchantments (4)
Guard Duty
Journey to Nowhere
Lumithread Field
Guardian Zendikon
Lands (35)
Command Tower
Desert
Desert of the True
Drifting Meadow
Idyllic Grange
28 Plains
Secluded Steppe
The Fair Basilica

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Why Wingmantle Champlain?

Wingmantle Champlain is the biggest piece of our deck, which is absolutely perfect that they are in the command zone! Wingmantle is the key piece of our deck and also our main win condition, with blinks and re-etb Wingmantle we can easily overwhelm the board and swing for the fences, whether we are re-etb’ing Wingmantle or just making a token every time we have a creature with defender ETB! Wingmantle is the real deal and is the glue that holds this deck together!

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck!

Creatures:

This may come as a shock but there is a lot of defenders in our deck, there are so many and truthfully a lot of them are unremarkable and are just strong blockers but we do have some with interesting effects like One-Eyed Scarecrow which is a great way to make the flying onslaught much less strong against us! Primal Clay is another really cool card while we typically have it come in as a defender, there is not really a bad option here and all of them can be strong and are situation dependent! Shield Sphere on turn 1 can basically be a hard counter to aggressive strategies since we can cast it for free. Eagles of the North and Dawnfeather Eagle are more cards that can help us end the game! Kor Skyfisher and Whitemane Lion are bounce spells attached to creatures which are absolutely perfect to re-ETB Wingmantle Chaplain!

Instants:

Our instant package is where nearly all of our blink effects are with sweet cards like Cloudshift and Ephemerate which are both cheap one mana blink spells which are absolutely perfect for Wingmantle Chaplain! Fortify is a really strong card that we can use aggressively or more defensively but either way this can be an effective card! Holy Day is just a fog effect but can be a good way against a deck with a ton of buffs! Riot Control is another huge fog effect with a bunch of lifegain upside! Destroy Evil is a great removal spell that can also target enchantments! Another multi-faceted card is You Hear Something on Watch which can either be a strong buff or a great removal spell for an attacker!

Sorceries:

Some of the best cards in our deck are Silverflame Ritual and Inspiring Roar if you thought our army of 1/1 birds was bad, imagine when they are 2/2’s! Kytheon's Tactics is another strong buff albeit not a permanent one! Aerial Assault is not only a strong removal spell but a great way to get some life off of all of the birds we have! Settle Beyond Reality is a really strong card that is a removal and blink spell all in one!

Artifacts:

If there is one thing most of our defenders are weak against is flying creatures so Spidersilk Net is a really strong card that not only buffs toughness but gives us the ability to block flyers! Arcane Signet, Bonder's Ornament, Marble Diamond are all strong mana rocks that allow us to get ahead on mana and cast more defenders before slamming down Wingmantle Chaplain! Magnifying Glass is a great way for us to get card draw by mana dumping into clues!

Enchantments:

Lumithread Field is a really good enchantment that makes all of our defenders better blockers! Journey to Nowhere is a really cool card that and a great extra piece of spot removal! Guard Duty and Guardian Zendikon is a pair of really cool cards that we can use offensively or defensively whether we want to take out a threatening attacker or make one of our non-defenders a defender!

Land Base:

We are a mono-color deck so we of course have a pretty simple land-base! We are running a decent amount of cycling / draw lands to supplement our card draw like Secluded Steppe and The Fair Basilica. Desert is a cool land that allows us to kill a creature after combat which can be perfect when blocking with some of our defender creatures!

Strengths of the Deck:

  • Can easily win combat
  • Strong against aggressive strategies
  • Wingmantle Chaplain can produce a ridiculous amount of creatures

Weaknesses of the Deck:

  • Not a lot of card draw
  • Very weak to counterspells
  • Very weak to decks that do not win through combat

Deck Stats:

Sample Hands:

Main Win Conditions:

We have no infinite combos or loops in the deck, we typically win by ETB’ing Wingmantle Chaplain and producing a ton of tokens, with that we can re-etb Wingmantle with a ton of blink effects like Cloudshift, Ephemerate to produce a ton of tokens and swing for the fences we also have cards like Charge, Kytheon's Tactics which are all strong ways to buff up our tokens and swing for the win!

Conclusion:

Wingmantle Chaplain is a really cool card that is a really strong commander for Pauper EDH and is a ton of fun to play! While I have really been on a blink kick lately, this deck is a interesting iteration of it and a ton of fun to play! Wingmantle Chaplain is a great commander for any newer player or just anyone who loves mono-white or defenders / tokens strategies! Thanks for the support and reading to the end!