“We must pull up our roots; darkness corrupts the land.”
Art:Yedora, Grave Gardener by Svetlin Velinov
Table of Contents
Today’s Featured Commander Is:
Yedora is an awesome mono-green commander who does things a little bit differently than most mono-green commanders in the format. Being able to turn dead creatures into lands gives us a ton of mana advantages and allows us to use our sneaky morph creatures over and over again. Yedora is super sweet, and we can usually ramp them out a couple of turns early and begin more mana ramp until we cast huge bombs and have an unstoppable board presence. Yedora is an awesome commander and certainly does not feel like an uncommon! Without further adieu, let’s get it!
The Deck:
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Yedora, Grave Gardener Morph!
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Why Yedora, Grave Gardener?
Yedora is a key part of our deck since they provide insane mana advantages for the deck and allow us to semi-fight through removal and benefit from it. Additionally, since we have a ton of morph creatures gone when they die and get flipped down, we can flip them up for their morph cots over and over again, making them very sticky once they hit the field. Yedora is a huge part of our deck and a card we want to cast as early and often as possible.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
To start off, like nearly every green deck, we have some mana dorks that can help get the mana production going, like Elvish Mystic, Llanowar Elves and Sakura-Tribe Elder which are all great ways to get ahead on mana. We also have some secondary ramp pieces like Arboreal Grazer and Springbloom Druid, which are both awesome ways to get some extra lands early. We, of course, have our big payoff creatures like Ruin Processor, Eldrazi Devastator, and Ulamog's Crusher
Instants:
We have some instant-speed artifact and enchantment removal like Wilt
Sorceries:
We have some sorcery speed mana ramp like Cultivate
Artifacts:
Ashnod's Altar
Enchantments:
Gaea's Touch
Land Base:
Being a mono-green deck lends us to a pretty simple landbase, but we do have some draw through our landbase like Slippery Karst
Strengths of the Deck:
- Can ramp very hard
- Morph creatures can pretty much always come back unless exiled
- A decent amount of artifact/enchantment removal
Weaknesses of the Deck:
- Almost no single target removal for creatures
- Weak to creature hate
- Weak to control strategies
Deck Stats:
Sample Hands:
Main Win Conditions
There are no infinite combos or loops within the deck. We are a combat deck that focuses on ramping as much as possible and slamming down huge creatures like Ulamog's Crusher
Conclusion:
Yedora, Grave Gardneer is a very cool creature that, in my opinion, does not feel uncommon based on its abilities, but I am very glad it is. This deck is a fun and very interesting archetype that there isn’t much of within the Pauper EDH format. I had a ton of fun with testing this quirky mono-green deck and can’t wait to play for years. Thanks for reading to the end and for all of your support!