Tuesday Night Takeover

Yenna, Redtooth Regent Auras Brewed EDH

“How quick the turn from Cursed to Blessed.”

Art:Yenna, Redtooth Regent by Justyna Dura

Yenna is a really sweet brand new Selesyna commander that is so much fun for all of the enchantment lovers out there! We built Yenna as an aura / voltron build focusing on copying or key auras for big damage and commander damage kills! This deck is so much fun to play and a damage machine, we are able to tow the line between a general enchantment deck and an aura focused deck. This deck is the real deal and a ton of fun to play. Without further Aideu lets get it!

The Deck:

Yenna, Redtooth Regent Voltron Auras!

Commander (1)
Yenna, Redtooth Regent

Creatures (24)
Walking Ballista
Seedcradle Witch
Argothian Enchantress
Destiny Spinner
Kor Spiritdancer
Light-Paws, Emperor’s Voice
Sanctum Weaver
Sram, Senior Edificer
Sythis, Harvest’s Hand
Aura Gnarlid
Danitha, New Benalia’s Light
Eidolon of Countless Battles
Heliod, Sun-Crowned
Kodama of the West Tree
Satyr Enchanter
Setessan Champion
Siona, Captain of the Pyleas
Tanglespan Lookout
Umbra Mystic
Eidolon of Blossoms
Ellivere of the Wild Court
Sigarda, Font of Blessings
Ondu Spiritdancer
Nylea’s Colossus

Planeswalkers (1)
Calix, Destiny’s Hand

Spells (11)
Enlightened Tutor
Path to Exile
Swords to Plowshares
Worldly Tutor
Finale of Devastation
Flawless Maneuver
Generous Gift
Kodama’s Reach
Brilliant Restoration

Artifacts (6)
Helm of the Gods
Sol Ring
Arcane Signet
Selesnya Signet
Talisman of Unity
Staff of Domination

Enchantments (24)
Ethereal Armor
Daybreak Coronet
Fertile Ground
Planar Disruption
Spirit Mantle
Ancestral Mask
Armadillo Cloak
Aura of Silence
Enchantress’s Presence
Gauntlets of Light
Grasp of Fate
Hydra’s Growth
Shield of the Oversoul
Shielded by Faith
Angelic Destiny
Bear Umbra
Leyline Immersion
Sage’s Reverie
Songbirds’ Blessing
Sigil of the Empty Throne
Sphere of Safety
Lands (33)
Boseiju, Who Endures
Bountiful Promenade
Canopy Vista
Command Tower
Exotic Orchard
Fabled Passage
Hall of Heliod’s Generosity
Horizon Canopy
Overgrown Farmland
10 Plains
Radiant Grove
Sunpetal Grove
Temple Garden
Temple of Plenty
Windswept Heath
Wooded Bastion
Yavimaya, Cradle of Growth

Buy This Deck!

Link to buy this deck on TCGPlayer: Yenna, Redtooth Regent Voltron Auras Brewed EDH

Why Yenna, Redtooth Regent?

The main reason that we chose Yenna is how well she interacts with auras and just enchantments in general, why only have one copy of an enchantment when we can have a second! In addition to that Yenna gets the additional benefit of untapping and scrying 2 if it as an aura letting us increase our damage exponentially and untap her! Yenna is a real deal enchantment commander and is a ton of fun to play!

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! For explanations of the combos please refer to the “Main Win Conditions” section below!


Our creature package is full of really strong creatures and some super sweet enchantment based payoffs! Argothian Enchantress, Satyr Enchanter and Sythis, Harvest's Hand are all great creatures that can come down really early and draw us a bunch of cards! We also have some creatures that are alternate Voltron options if we decide that buffing up Yenna is not worth it. Light-Paws, Emperor's Voice, Aura Gnarlid and Kor Spiritdancer are all super viable options for Voltron targets and combined with Yenna’s ability these can become out of hand really quickly! One of my favorite creatures in the deck is Umbra Mystic who makes single target removal really weak against us! Another card that can end the game really quickly is Nylea's Colossus buffing one of our Voltron creatures can end the game super quickly!


We only have one planeswalker but they are pretty sweet in Calix, Destiny's Hand who is the perfect planeswalker for enchantments! Calix’s plus allows us to look at the top four and get an enchantment can be perfect when we are looking for key enchantments! Calix’s -3 can be a pretty crazy removal spell that keeps permanents away for a long time! Lastly Calix’s ult allows us to get everything back, perfect after a big board wipe or targeted enchantment hate!


Enlightened Tutor and Worldly Tutor are both really great ways to cycle through the deck and grab combo pieces or key pieces to close out the game, besides creature-based these are the only tutors in our deck! Generous Gift, Path to Exile and Swords to Plowshares are all key parts of our removal package and can be good to deal with a variety of threats mostly creatures! Flawless Maneuver is a great almost always free way to protect our board!


We are a Selesyna deck so of course we have some ramp in the form of Cultivate and Kodama's Reach we dont have a ton of huge mana stuff in the deck but more ramp is never bad! Replenish and Brilliant Restoration are both great ways to recur our board after a board wipe and are just great ways to get key enchantments back! Our best sorcery in the deck is Finale of Devastation this card with infinite mana is game over, this card even with a decent amount of mana is a great way for us to end the game super quickly!


Our artifact package is pretty much all mana with Selesnya Signet, Sol Ring, Arcane Signet and Talisman of Unity not too much to explain here mana rocks are pretty much always good! Our coolest artifact is Helm of the Gods which can get out of hand really quickly and fits perfectly on Yenna or whatever creature we have chosen to Voltron up!


For our enchantment package I want to highlight the enchantments that are the best to copy, Ancestral Mask, Daybreak Coronet and All That Glitters / Ethereal Armor are all crazy auras on there own, if you combine this with Yenna copying them this can be enough to commander damage or regular damage kill an opponent. The damage output is straight up ridiculous! Grasp of Fate, Lignify and Planar Disruption are all really good cards that become even better when we can use them twice, this allows us to really lock down some of our opponents best creatures / permanents! Shield of the Oversoul is another crazy enchantment that primarily is used to protect Yenna but is overall just a great Aura! Since we have a ton of enchantments whether they are originals or copies we can get a ton of use out of Sphere of Safety this card can be a straight up lockdown if you control 5 or more enchantments!

Land Base:

Our land base has the best of for the Selesyna Lands, fetches like Windswept Heath, Prismatic Vista, Shocks like Temple Garden and even the filter lands in Wooded Bastion there is a lot of great ways to have both Green and White mana but overall there is not a ton of complexity within our manabase!

Strengths of the Deck:

  • Recursion makes us not weak to enchantment hate
  • Yenna is a damage and value machine
  • Decent amount of interaction / combo potential

Weaknesses of the Deck:

  • Weak to creature hate
  • Deck is weaker without Yenna activations
  • Weak to Control / Spellslinger Style decks, as we cant really interact with them

Deck Stats:

Sample Hands:

Main Win Conditions:

We are a voltron style deck so of course we have some infinite combos, while our primary win condition is combat and swinging with our auras and all of their copies we also have some combos which can also be effective ways to end the game! Below are all the combos in the deck explained! When you make infinite mana we can always throw all of our mana into a huge Finale of Devastation!

Siona, Captain of the Pyleas + Shielded by Faith


Siona on the battlefield. Shielded by Faith in hand. 1WW available.


  1. Cast Shielded by faith by paying 1WW, targeting Siona.
  2. Siona triggers, creating a 1/1 Human Soldier token.
  3. Shielded by Faith triggers, causing you to attach it to the new token.
  4. Repeat from step 2.


Infinite creature tokens. Infinite ETB.

Sanctum Weaver + Gauntlets of Light


All permanents on the battlefield. Gauntlets of Light attached to Sanctum Weaver. You control at least two other enchantments. Sanctum Weaver does not have summoning sickness.


  1. Activate Sanctum Weaver by tapping it, adding at least WWWW.
  2. Activate Sanctum Weaver by paying 2W, untapping it.
  3. Repeat.


Infinite colored mana.

Heliod, Sun-Crowned + Walking Ballista


All permanents on the battlefield. Walking Ballista has at least two +1/+1 counters on it. 1W available.


  1. Activate Heliod by paying 1W, giving Walking Ballista lifelink until end of turn.
  2. Activate Walking Ballista’s second ability by removing a +1/+1 counter, dealing 1 damage to any target.
  3. Walking Ballista’s lifelink triggers, causing you to gain 1 life.
  4. Heliod triggers, putting a +1/+! counter on Walking Ballista.
  5. Repeat from step 2.


Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Sanctum Weaver + Staff of Domination


All permanents on the battlefield. You control at least four other enchantments. Sanctum Weaver does not have summoning sickness.


  1. Activate Sanctum Weaver by tapping it, adding at least 5.
  2. Activate Staff of Domination’s third ability by paying 3, untapping Sanctum Weaver.
  3. Activate Staff of Domination’s first ability by paying 1, untapping it.
  4. Repeat.


Infinite colored mana. Infinite lifegain. Infinite lifegain triggers. Infinite card draw. Infinite draw triggers.


In conclusion Yenna is a super sweet commander that I think is kind of being slept on in commander, whether you take an auras approach like we did or go the tradtiional enchantment route this deck is super powerful and a ton of fun to play! This deck is so awesome and cant wait to bring this out for real at our table this week, testing is always fun but real games are what we really love! Hope you enjoyed this article dont forget you can always request commanders for EDH, Budget EDH, CEDH and PDH on our twitter or discord! Don’t forget that this week is WOE week and we are going to be having WOE commanders featured in all of our decks this week Tap In!