“And you thought it was just a harmless breeze!”
Art:Zur the Enchanter by Josu Hernaiz
Link to the Moxfield Deck if you don’t need the primer: Zur the Enchanter Naus Consultation Brewed CEDH
Table of Contents
Today’s Featured Commander Is:
Zur the Enchanter is another pseudo ghost of the past from the CEDH format. While this deck is absolutely still played and hasn’t suffered from a hurtful banning, it is certainly not as prevalent as it once was. Either way, this deck can be built many ways and offers a strong and fun game plan I want with what is a classic build for Zur, which is pretty much just a consultation / naus deck that focuses on two of the strongest combos within the format. While this deck certainly does not take a ton of advantage out of Zur’s ability which is most often to grab Rhystic Study and Necropotence
The Deck:
Click here to copy full decklist to your clipboard!
Zur the Enchanter Naus Consultation!
Buy This Deck!
Buy the deck using our TCGPlayer Affiliate link: Zur the Enchanter Naus Consultation Brewed CEDH
Help Support the Site!
Why Zur the Enchanter?
Zur the Enchanter is not a key part of our deck but allows us to grab key enchantments for various situations, with the most common being Rhystic Study
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck! The infinite combos and loops in the deck are listed below in the “Main Win Conditions” Section.
Creatures:
Lavinia, Azorius Renegade
Planeswalkers:
Narset, Parter of Veils
Instants:
Like most CEDH decks, our instant package is filled to the absolute brim with counterspells. One of my favorites is Mindbreak Trap
Sorceries:
I have loved Beseech the Mirror
Artifacts:
We have an absolute ton of artifact ramp which helps to offset the low land count and help us establish all of our colors. I have tested lists without them but found I like all on-color signets and talismans within the deck since they are cheap, can let us get ahead very early, and can be strong draws even later in the game. We, of course, have staples like Mox Diamond
Enchantments:
We only have four enchantments, but they are all very impactful; we are a combo-focused Zur deck, so we have a very trimmed-down enchantment package. We, of course, have two staples in Mystic Remora
Land Base:
We have a typical CEDH landbase with almost no surprises within the deck. We do have the OG duals, Shocks, and fetches for a bunch of fast lands within the deck. We can also easily access our colors through all the fetches in the deck. We have a couple of basics in our highest colors because of cards like Assassin's Trophy
Strengths of the Deck:
- Many ways to combo off with protection
- A ton of artifact ramp
- A ton of countermagic
Weaknesses of the Deck:
- General weaknesses of not having red in the deck
- Weak to artifact hate
- Four can be a lot for a commander even with fast mana
Deck Stats:
Sample Hands:
Main Win Conditions:
As the title suggests, we are both an Ad Nauseam
Demonic Consultation
Requires:
Laboratory Maniac on the battlefield. Demonic Consultation in hand. You have a way to draw a card. B available.
Steps:
- Cast Demonic Consultation by paying B, naming Laboratory Maniac and thus exiling your library due to you not having a card named Laboratory Maniac in your library.
- Draw a card, causing you to win the game due to Laboratory Maniac.
Results:
Win the game. Exile your library.
Tainted Pact
Requires:
Tainted Pact in hand. Laboratory Maniac on the battlefield. No two cards in library share a name. You have a way to draw a card. 1B available.
Steps:
- Cast Tainted Pact by paying 1B, exiling your library.
- Draw a card, causing you to win the game due to drawing from an empty library.
Results:
Win the game.
Ad Nauseam
Requires:
Laboratory Maniac on the battlefield. All other cards in hand. 3WBB available.
Steps:
- At the beginning of your upkeep, cast Angel’s Grace by paying W, preventing you from losing the game this turn.
- Cast Ad Nauseam by paying 3BB.
- Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card’s mana value.
- Repeat the process in step 3 until you have an empty library.
- On your draw step, Laboratory Maniac triggers, winning you the game.
Results:
Win the game.
Ad Nauseam
Requires:
Jace on the battlefield, in hand or in library. All other cards in hand. 3WBB available plus an additional 1UUU available if Jace is not on the battlefield.
Steps:
- Cast Angel’s Grace by paying W, preventing you from losing the game this turn.
- Cast Ad Nauseam by paying 3BB.
- Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card’s mana value.
- Repeat the process in step 3 until you have an empty library.
- If Jace is in your hand, cast it by paying 1UUU.
- Activate Jace’s first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Results:
Win the game. Infinite card draw.
Demonic Consultation
Requires:
All cards in hand. UUB available.
Steps:
- Cast Demonic Consultation by paying B, naming Thassa’s Oracle and thus exiling your library due to you not having a card named Thassa’s Oracle in your library.
- Cast Thassa’s Oracle by paying UU.
- Thassa’s Oracle enters the battlefield, causing you to win the game.
Results:
Win the game. Exile your library.
Tainted Pact
Requires:
All cards in hand. No two cards in library share a name. 1UUB available.
Steps:
- Cast Tainted Pact by paying 1B, exiling your library.
- Cast Thassa’s Oracle by paying UU.
- Thassa’s Oracle enters the battlefield, causing you to win the game.
Results:
Win the game.
Conclusion:
Zur is certainly not the CEDH powerhouse they were when the format was first “figured out,” but it is still a great option to have access to strong and key cards like Necropotence