“I got bloodstains on my affliction”
Art:Auntie Blyte, Bad Influence by Tatiana Kirgetova
Table of Contents
Todays Featured Commander Is:
Auntie Blyte is a super sweet mono-red commander that I have been calling affliction. Mostly due to the fact that we have a ton of ways to damage ourselves and get counters as well as a bunch of combo wins. This deck is as mono-red as they come, with a ton of chaotic and damage dealing effects. This deck has been described as a volcano going off and I believe that moniker fits very well! Without further adieu lets get it!
The Deck:
Auntie Blyte, Bad Influence Affliction!
Why Auntie Blyte, Bad Influence?
Auntie Blyte is the leader of our deck and has an absolutely huge part in it, she is an easy to cast and efficient creature that allows us to be a self-afflicting deck and turn that damage into power for us! Auntie Blyte is just a really sweet creature whether you are using her to kill commanders or other problematic creatures or using her to deal direct damage to your opponents. Auntie Blyte is the real deal and just a really powerful commander!
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! For explanations of the combos please refer to the “Main Win Conditions” section below!
Creatures:
Our creature package focuses mostly on triggers that can actively trigger Auntie Blyte like Spear Spewer
One of the coolest creatures in our deck is Kediss, Emberclaw Familiar
Since we have a lot of artifact ramp, one of the best creatures in our deck is Platinum Emperion
Instants:
Our instant package is considerably smaller then our sorcery package but we have a lot of impactful cards! Big Score
Two other sweet instants are Chaos Warp
Sorceries:
Our sorcery package is full of some big damage spell like Earthquake
We don’t have a ton of ways to deal with noncreature permanents but Vandalblast
Artifacts:
We have a pretty large artifact ramp package that has Mana Crypt
Since Auntie Blyte can gain so many counters, we absolutely had to include The Ozolith
We also have a bunch of artifacts / equipment’s that protect Auntie Blyte like Mithril Coat
Enchantments:
Our enchantment package is full of some pretty mean cards like Blood Moon
We also have a bunch of ways to double or even triple damage, the best of those being Fiery Emancipation
Land Base:
Our land base mostly consists of mountains but we do have some pretty sweet nonbasics, the most interesting nonbasics in our deck are City of Brass
Nykthos, Shrine to Nyx
Strengths of the Deck:
- Combo wins can happen very easily
- Easy to control the board with various AOE spells
- Passively doing damage allows us to get very easy kills
Weaknesses of the Deck:
- Deck is weaker without our lifelink artifacts, since against aggressive strategies we can sometimes just die
- Not a ton of card draw
- Weak to artifact and enchantment hate
Deck Stats:
Sample Hands:
Main Win Conditions:
We almost always go for a combo win as soon as possible, due to this we have a ton of different ways to combo off! Below are the combos in the deck explained!
Auntie Blyte, Bad Influence
Requires:
Volcano Hellion in hand. Auntie Blyte on the battlefield. Your life total is greater than an opponent’s. Auntie Blyte does not have summoning sickness. 3RRR available.
Steps:
- Cast Volcano Hellion by paying 2RR.
- Volcano Hellion triggers.
- Resolve the Volcano Hellion trigger, dealing an amount of damage greater than an opponent’s life total to you and to any creature besides Auntie Blyte.
- Auntie Blyte triggers, causing you to put a number of +1/+1 counters on them equal to the damage dealt to you.
- Activate Auntie Blyte by paying 1R, tapping them, and removing any number of +1/+1 counters from them, dealing that much damage to that opponent.
Results:
Infinite damage to one opponent.
Solphim, Mayhem Dominus
Requires:
All permanents on the battlefield. Each opponent has an even life total. Heartless Hidetsugu does not have summoning sickness.
Steps:
- Activate Heartless Hidetsugu by tapping it, dealing an amount of damage to each opponent equal to their life total, and dealing damage to you equal to half your life total, rounded down.
- Each opponent loses the game due to having zero life.
Results:
Each opponent loses the game. Near-infinite damage to all players.
Fortune Thief
Requires:
Fortune Thief on the battlefield. All other cards in hand. 4RRR available.
Steps:
- Cast Volcano Hellion.
- Have Volcano Hellion’s ETB trigger target itself, then hold priority with the trigger on the stack.
- Cast Arcbond, targeting Volcano Hellion.
- Resolve Volcano Hellion’s ETB trigger; choose an arbitrarily large number.
- Volcano Hellion deals that much damage to you and itself.
- Do not lose the game, due to Fortune Thief.
- Arcbond causes Volcano Hellion to deal Infinite damage to other creatures and players.
Results:
Infinite damage to all opponents.
Volcano Hellion
Requires:
Volcano Hellion in hand. All other permanents on the battlefield. 2RR available.
Steps:
- Cast Volcano Hellion by paying 2RR.
- Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Brash Taunter and you.
- You do not lose the game due to having zero or less life due to Platinum Angel.
- Brash Taunter triggers, dealing an arbitarily large amount of damage to target opponent.
Results:
Infinite damage to target opponent.
Volcano Hellion
Requires:
Volcano Hellion in hand. All other permanents on the battlefield. 2RR available.
Steps:
- Cast Volcano Hellion by paying 2RR.
- Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Brash Taunter and you.
- Your life total does not change due to Platinum Emperion.
- Brash Taunter triggers, dealing an arbitarily large amount of damage to target opponent.
Results:
Infinite damage to target opponent.
Heartless Hidetsugu
Requires:
All permanents on the battlefield. Heartless Hidetsugu does not have summoning sickness. Each opponent has a life total of two or greater.
Steps:
- Activate Heartless Hidetsugu by tapping it, causing it to deal damage to each player equal to 3/2 their life total.
- Each opponent loses the game due to having zero or less life, and you do not lose the game due to Platinum Angel.
Results:
Each opponent loses the game. Near-infinite damage.
All Will Be One
Requires:
All permanents on the battlefield. You have a way to deal damage to an opponent.
Steps:
- Deal damage to an opponent.
- The Red Terror triggers, putting a +1/+1 counter on itself.
- All Will Be One triggers, dealing 1 damage to an opponent.
- Repeat from step 2.
Results:
Infinite damage. Infinite +1/+1 counters on The Red Terror.
Heartless Hidetsugu
Requires:
All permanents on the battlefield. Heartless Hidetsugu does not have summoning sickness. Grafted Exoskeleton attached to Heartless Hidetsugu. Your opponents have a life total of twenty or greater, minus two for each poison counter they have. Your life total is no greater than nineteen, minus two for each poison counter you have.
Steps:
- Activate Heartless Hidetsugu by tapping it, causing each player to get a number of poison counters equal to half their life total, rounded down.
- Each opponent loses the game due to having ten or more poison counters.
Results:
Each opponent loses the game.
Fortune Thief
Requires:
Fortune Thief and Coalhauler Swine on the battlefield. Volcano Hellion in hand with 2RR to cast it.
Steps:
- Cast Volcano Hellion; target Coalhauler Swine with its ETB trigger.
- Resolve Volcano Hellion’s ETB trigger; choose an arbitrarily large number.
- Volcano Hellion deals that much damage to you and Coalhauler Swine.
- Do not lose the game, due to Fortune Thief.
- Coalhauler Swine triggers on the damage dealt and deals Infinite damage to other players.
Results:
Infinite damage to all opponents.
Heartless Hidetsugu
Requires:
All permanents on the battlefield. Heartless Hidetsugu does not have summoning sickness. Each opponent has a life total of two or greater.
Steps:
- Activate Heartless Hidetsugu by tapping it, causing it to deal damage to each player equal to 3/2 their life total, with your life total being unchanged due to Platinum Emperion.
- Each opponent loses the game due to having zero or less life.
Results:
Each opponent loses the game. Near-infinite damage.
Heartless Hidetsugu
Requires:
All permanents on the battlefield. Heartless Hidetsugu does not have summoning sickness. Each opponent has a life total of two or greater.
Steps:
- Activate Heartless Hidetsugu by tapping it, causing it to deal damage to each player equal to 3/2 their life total.
- Each opponent loses the game due to having zero or less life, and you do not lose the game due to Platinum Angel.
Results:
Each opponent loses the game. Near-infinite damage.
Heartless Hidetsugu
Requires:
All permanents on the battlefield. Heartless Hidetsugu does not have summoning sickness. Each opponent has a life total of two or greater.
Steps:
- Activate Heartless Hidetsugu by tapping it, causing it to deal damage to each player equal to 3/2 their life total, with your life total being unchanged due to Platinum Emperion.
- Each opponent loses the game due to having zero or less life.
Results:
Each opponent loses the game. Near-infinite damage.
Heartless Hidetsugu
Requires:
All permanents on the battlefield. Heartless Hidetsugu does not have summoning sickness. All opponents have even life totals
Steps:
- Activate Heartless Hidetsugu by tapping it, causing it to deal damage to each opponent equal to their life total, and causing it to deal no damage to you.
Results:
Each opponent loses the game. Near-infinite damage
Conclusion:
In conclusion Auntie Blyte is a really fun and fast mono-red combo deck that allows you to deal crazy amounts of damage very quickly! Auntie Blyte is a true red deck at its core and is a ton of fun to pilot. Your opponents may not love all of the destruction effects present when this comes out! Auntie Blyte is a really cool designed commander and is a ton of fun for the pilot! Hope you enjoyed this deck guide, check back in daily for EDH,CEDH or PDH articles!
Thanks for reading to the end!