“I am the fire that cleanses the world!”
Art:Blaze Commando by James Ryman
Table of Contents
Today’s Featured Commander Is:
Blaze Commando is a very cool card from Dragon’s Maze that is an absolutely awesome PDH commander. While there is the struggle of our commander costing five, we benefit heavily when it comes out. The creature production goes crazy. This deck is not great against most aggressive decks since they often outpace us, but excels against midrange and token strategies. This deck is burn-heavy and is, in my opinion, what you would expect from a Boros deck.
The Deck:
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Blaze Commando Burn!
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Why Blaze Commando?
Blaze Commando is an expensive but effective commander. Since we are a burn deck, we can easily trigger him and generate many tokens. Beyond burning our opponents out, these are the main ways we end games, primarily by swinging wide with our hasty soldiers. Blaze Commando is a little high-costed and susceptible to removal, but if we can stick him for a few turns, we are usually pretty well set up.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
Since our tokens are the main creatures we have on the board Anointer Priest
Instants:
We have classic burn spells like Lightning Bolt
Sorceries:
My two favorite sorceries are Righteous Charge
Artifacts:
Being in Boros means we don’t have a ton of ramp so we have to rely on our artifact package. Arcane Signet
Enchantments:
Impact Tremors
Land Base:
We are a Boros deck, so we don’t have a ton of draw. Our land base actually contains arguably the most draw in our deck! We, of course, have cycling lands like Drifting Meadow
Strengths of the Deck:
- Strong against token strategies or any deck that has a lot of one-health creatures
- A strong amount of creature production once we have our commander out
- There is a decent amount of card draw for being in Boros
Weaknesses of the Deck:
- Can be slow-going until we get our commander out
- Weak to aggressive strategies
- Weak to commander hate, mostly removal
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops in the deck. We can use a lot of our burn and removal to control the board and generate a ton of creatures with our commander. It’s important to remember that we have a ton of burn in the deck for both creatures and players, and they can be great ways to whittle down our opponents and control the board while making a ton of tokens. We don’t have a ton of payoffs beyond constantly attacking, but we do have Righteous Charge
Conclusion:
Blaze Commando is a deck I have been messing around with and testing in Pauper for a long time. After extensive testing with the TNT crew this past week, I thought it was in the perfect place for a Sunday release. Blaze Commando is a lot of fun and a great way to introduce a newer player into a spellslinger-style strategy without many of the intricacies of blue. This deck is not CPDH, but can be strong and competitive at the right table! Thanks for reading to the end and for all of your support!